Billy'sMeet Billy, the new kid on the block. Billy is an all new G2 Base Model for CrazyTalk Animator. He comes fully rigged and and ready to animate. There are two flavors of Billy, original and extra crispy.

The all new Billy 2.0 features even higher construction quality with pixel perfect joint articulations, expressive hand gestures, a cleaner art style perfectly suited for TV and Film, and more balanced body fit based on newly discovered construction techniques.

Billy 2.0 will twist and bend seamlessly and has a higher range of motion than any character we’ve developed so far. Take a look at the video on the right and see how Billy 2.0 can be easily brought to life using using an Xbox Kinect sensor.

Make him your own.

If billymodsBilly fits the basic mold of the character you require for your production, you can easily customize him into your own character, either with your own artwork or using Billy 2.0 compatible ModPacks.

You may also hire us to create a special custom character just for you, built on top of the Billy 2.0 framework.  Since the frameworks is already built, getting a new character out of him is a lot cheaper than having one built from scratch. Of course if you do need a custom character done from scratch, we do that too.

Need help getting your custom characters created for CTA2. I now provide custom character design and development services for CTA G2 characters. With 20 years experience in the animation industry and having developed a lot of my own proprietary tools, I am able to deliver such services at prices that are far below industry standard and with a turnover rate that put Hollywood to shame.

2D Animation is not dead. What is dead is a lot of the old workflows, the tools, and many of the techniques. 2D animation will always have a charm that can never be reproduced by way of 3DCGI.  Cinestar Interactive embraces a modern approach to a traditional art form.

We look to innovate the art of 2d character animation through the use of modern tools and techniques. It is my mission to find creative ways to make this art form more accessible, not only to my fellow animators but to the average consumer to whom animation, as a product, has long been an expensive and time consuming commodity.

Yours truly,
Ibis Fernandez

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