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The Classic Tween in Flash

The difference between a two dimensional performance and a three dimensional performance is mostly governed by the way the animation itself is executed. The following is a great example of a two dimensional performance. ...

The Wireframing Technique

Where the developers of Flash intended their product to be a Cel style animation system or not is of very little consequence. The fact of the matter is that it truly is one of the best traditional animation systems on the market albeit seriously bloated by “features” which ultimately suggest a...

Dynamic Color Swatches In Flash

Think Toon Boom Studio and The Tab’s ability to globally update colors dynamically is nice? What if I told you Flash also has this ability? The truth is Flash was the first vector software to implement such a feature… trouble is, not even Macromedia (or Adobe) thought of using it for this...

The Gradient Eyes Technique

Take advantage of Flash’s color mixing tools and its ability to animate color changes to simulate character eyeballs in flash. Jeepers Creepers, where’d ya’ gradient eyes. Step 1: Draw your characters eye socket and surrounding areas the usual way. Do not worry about drawing pupils or ...

Build a skybox in Bryce

Learn to build a three dimensional background element for your scenes. This tutorial demonstrates how to export your Bryce scene as a series of images for building a skybox and offers additional tips and advise on building and integrating it into your work flow. A skybox is essentially a fill in the blanks...