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	<title>Comments on: Useful Links for Model Sheet References.</title>
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	<description>Learn to animate, the hard way!</description>
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		<title>By: J.P. Keslensky</title>
		<link>http://flashfilmmaker.com/resources/useful-links-for-model-sheet-references.html#comment-34</link>
		<dc:creator>J.P. Keslensky</dc:creator>
		<pubDate>Sun, 04 Oct 2009 04:20:36 +0000</pubDate>
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		<description>A studio production model sheet is part of the production bible so to speak. So yes there are usually several people on the team who are responsible for its content. As to poses and expressions, the final authority should be the director or supervisor but that is a production and studio specific decision.

For the comic strip creator, a model sheet is less of a communication asset and more of a way to help them keep track of the evolution of a character and to maintain consistency in drawing that character. Particularly until they have drawn the character over and over for a long time. The more characters that a cartoonist has in the comic the more important it is to have models for quick reference. -JK</description>
		<content:encoded><![CDATA[<p>A studio production model sheet is part of the production bible so to speak. So yes there are usually several people on the team who are responsible for its content. As to poses and expressions, the final authority should be the director or supervisor but that is a production and studio specific decision.</p>
<p>For the comic strip creator, a model sheet is less of a communication asset and more of a way to help them keep track of the evolution of a character and to maintain consistency in drawing that character. Particularly until they have drawn the character over and over for a long time. The more characters that a cartoonist has in the comic the more important it is to have models for quick reference. -JK</p>
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		<title>By: squibble</title>
		<link>http://flashfilmmaker.com/resources/useful-links-for-model-sheet-references.html#comment-33</link>
		<dc:creator>squibble</dc:creator>
		<pubDate>Sat, 03 Oct 2009 20:22:08 +0000</pubDate>
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		<description>Thank you! Those are very helpful hints! How much freedom do studio animators have to enhance/alter expressions once they have been set down on a model sheet? I have often wondered this after seeing model sheets with only a few basic facial expressions. Do additional expressions and poses have to be approved by the lead animator/studio?</description>
		<content:encoded><![CDATA[<p>Thank you! Those are very helpful hints! How much freedom do studio animators have to enhance/alter expressions once they have been set down on a model sheet? I have often wondered this after seeing model sheets with only a few basic facial expressions. Do additional expressions and poses have to be approved by the lead animator/studio?</p>
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		<title>By: J.P. Keslensky</title>
		<link>http://flashfilmmaker.com/resources/useful-links-for-model-sheet-references.html#comment-32</link>
		<dc:creator>J.P. Keslensky</dc:creator>
		<pubDate>Sat, 03 Oct 2009 15:36:43 +0000</pubDate>
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		<description>Nice model references. One often misunderstood aspect of creating and maintaining model sheets is that they aren&#039;t static nor are they single drawing pages. By that I mean that model sheets should be frequently and regularly updated with additional expressions and poses over time as the character evolves. And equally important is that model sheets are composite pages. Classically, example drawings were cut out and pasted on to the actual model sheet to form a collection of character drawings. In the computer world this cut and paste process is much easier to accomplish. -JK</description>
		<content:encoded><![CDATA[<p>Nice model references. One often misunderstood aspect of creating and maintaining model sheets is that they aren&#8217;t static nor are they single drawing pages. By that I mean that model sheets should be frequently and regularly updated with additional expressions and poses over time as the character evolves. And equally important is that model sheets are composite pages. Classically, example drawings were cut out and pasted on to the actual model sheet to form a collection of character drawings. In the computer world this cut and paste process is much easier to accomplish. -JK</p>
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